HaptWarp: Implementation of Bend, Twist, and Press Manipulations for Intuitive Interaction in between the Virtual and Physical World

Authors
Lee Jen Tun1, *, R.P.C. Janaka Rajapakse2, Kazunori Miyata1
1School of Knowledge Science, Japan Advanced Institute of Science and Technology, 1 Chome-1 Asahidai, Nomi, Ishikawa 923-1211, Japan
2Graduate Institute of Animation and Film Art, Tainan National University of the Arts, No. 66, Daqi, Guantian Dist., Tainan City 72045, Taiwan
*Corresponding author. E-mail: [email protected]
Corresponding Author
Lee Jen Tun
Received 25 November 2020, Accepted 11 September 2021, Available Online 29 December 2021.
DOI
https://doi.org/10.2991/jrnal.k.211108.007How to use a DOI?
Keywords
Interaction; game controller; interactive bend; interactive twist; intuitive interaction
Abstract
In virtual reality applications, such as games and training, the use of two-handed controllers to interact with virtual objects is usually supported. To reproduce the interactive sensation of holding objects of various shapes and behaviors with both hands, previous researchers have used mechanical connections or set various peripheral brakes between controllers to simulate physical changes. However, these external devices are hard to quickly adapt to for the simulation of dynamic objects, nor can they be removed to support free manipulations. This research introduces Deformation Response virtual reality Glove, which is a pair of sensor gloves. There is no physical link and users can stretch, bend, or twist flexible materials and display physical deformations on virtual objects, allowing users to perceive the difference between haptic sensation and physical sensation simply by using their hands.
Copyright
© 2021 The Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/).