Analyzing the Relationship between the Legend of Dōjōji and the Kabuki-Dance Kyōganoko Musume Dōjōji to Develop Prototyping Systems

Authors
Miku Kawai1, *, Jumpei Ono2, Takashi Ogata3
1Faculty of Liberal Arts, The Open University of Japan, 2-11, Wakaba, Mihama, Chiba 261-8586, Japan
2Faculty of Software and Information Technology, Aomori University, 2-10-1, Seishincho, Edogawa, Tokyo 134-0087, Japan
3Faculty of Software and Information Science, Iwate Prefectural University, 152-52, Sugo, Takizawa, Iwate 020-0693, Japan
*Corresponding author. Email: [email protected]
Corresponding Author
Miku Kawai
Received 26 November 2020, Accepted 17 June 2021, Available Online 9 October 2021.
DOI
https://doi.org/10.2991/jrnal.k.210922.001How to use a DOI?
Keywords
Kabuki; Kyōganoko Musume Dōjōji; legend of Dōjōji; narrative generation; kabuki’s stage performance structure; story
Abstract
Using detailed analysis of the stage structure of the kabuki-dance Kyōganoko Musume Dōjōji, as well as the legend of Dōjōji that comprises the background of the kabuki-dance, we present a 2D simulation system that uses music, lyrics, and images. A prototype system was then developed that complements the above system based on Kyōganoko Musume Dōjōji using a 3D animation system based on the analysis of the storyline of the legend of Dōjōji, which serves as the origin of Kyōganoko Musume Dōjōji. In particular, we organize 11 scenes from Kyōganoko Musume Dōjōji and map them to six scenes from the legend of Dōjōji. In our prototype system, the latter scenes insert into the former scenes based on this mapping. This paper shows detailed analyses of two narrative contents and concretely describes system mechanisms according to these narrative analyses.
Copyright
© 2021 The Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/).