Authors
Takashi Ogata
Department of Software Informatics, Iwate Prefectural University, Takizawa,
Iwate 020-0693, Japan
E-mail: [email protected]
Corresponding Author
Takashi Ogata
Received 14 August 2019, Accepted 15 August 2019, Available Online 18 September
2019.
DOI
https://doi.org/10.2991/jrnal.k.190829.001How to use a DOI?
Keywords
Kabuki; naimaze; multiple narrative structures; integrated narrative generation
system; Geino information system
Abstract
Naimaze in kabuki has been known as a narrative creation method, or a group
of techniques that combines components in existing kabuki works or in the
narratives from other genres for making a new work. Various elements, such
as stories, plots, characters, and places, can be used as components in
naimaze. The author aims to use the naimaze method in automated narrative
generation systems that we have been developing, namely the Integrated
Narrative Generation System (INGS) and the Geino Information System (GIS).
In this paper, the author first presents an approach to design the narrative
techniques of naimaze in the INGS (and GIS) by applying the method for
combining “moves” as explained in Propp’s narratological study, “morphology
of the folktale.” A move by Propp means a narrative macro level unit, or
a kind of sequence that is composed of several “functions;” and he showed
various ways to combine several moves to construct an entire narrative
structure. The next section discusses the many possibilities of naimaze
techniques and the implementation of experimental programs based on various
kabuki analyses; and the utilization of the Propp’s move method as a preliminary
attempt for naimaze techniques in the INGS and GIS. This paper also outlines
the direction of future research for designing and implementing an organized
naimaze technique group. In addition, this paper is a review article that
the author’s previous kabuki-related papers are overviewed.
Copyright
© 2019 The Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license
(http://creativecommons.org/licenses/by-nc/4.0/).