Cognitive Content Generation for Healthy Ageing

Authors
Yuki Hayashi1, *, Akinori Abeand2, †
1
Graduate School of Science and Engineering, Chiba University, Inage-ku, Chiba-shi, Chiba 261-0004, Japan
2
Faculty of Letters, Chiba University, Inage-ku, Chiba-shi, Chiba 261-0004, Japan

Present address: DWANGO Artificial Intelligence Laboratory, Tokyo, Japan

*
Corresponding author. Email: [email protected]
Corresponding Author
Yuki Hayashi
Received 17 May 2018, Accepted 1 November 2018, Available Online 1 December 2018.
DOI
https://doi.org/10.2991/jrnal.2018.5.3.2How to use a DOI?
Keywords
Prevention of dementia; shopping activities; Shopping Game; content generation
Abstract
From the viewpoint of preventing dementia, balanced meal, moderate exercise, intellectual activities and social interaction are important. We considered shopping activities were proper to encourage those factors because the activities were intellectual in human daily activities. In this paper, we are going to construct Shopping Game and discuss how to evaluate the activities in the game from the viewpoint of preventing dementia. In addition, we will discuss content generation in Shopping Game.

Copyright
© 2018 The Authors. Published by ALife Robotics Corp. Ltd.
Open Access
This is an open access article under the CC BY-NC license (http://creativecommons.org/licences/by-nc/4.0/).