Makoto Sakamoto, Kenji Sakoma, Takahiro Ishizu, Takahiro Shinoda, Amane
Takei, Takao Ito Pages 152-157
Abstract
Virtual Reality (VR) technology is expected to develop in various fields
such as medical, education, business and entertainment. In this study,
we aim at more intuitive operation by focusing on troublesome mounting
in VR.To achieve this goal, we propose manipulation method of CG character
by electroencephalography (EEG) with relatively inexpensive equipment.
In this paper,we ask five subjects to manipulate CG characters by EEG and
evaluate this system by questionnaire.
Keywords: Virtual Reality (VR), manipulation method, CG character, electroencephalography
(EEG).