9.Basic Study on Motion Control of CG Characters by Electroencephalography (EEG) analysis

Makoto Sakamoto, Kenji Sakoma, Takahiro Ishizu, Takahiro Shinoda, Amane Takei, Takao Ito Pages 152-157
Abstract
Virtual Reality (VR) technology is expected to develop in various fields such as medical, education, business and entertainment. In this study, we aim at more intuitive operation by focusing on troublesome mounting in VR.To achieve this goal, we propose manipulation method of CG character by electroencephalography (EEG) with relatively inexpensive equipment. In this paper,we ask five subjects to manipulate CG characters by EEG and evaluate this system by questionnaire.
Keywords: Virtual Reality (VR), manipulation method, CG character, electroencephalography (EEG).