Masao Kubo, Takeshi Ueno, Hiroshi Sato
Pages 137-142
Abstract
In this paper, we propose an approach to customize the E-learning of video
game-like by trial and error. A virtual training environment is getting
to be common in military training, however, it is still underway to use
it as a self-learning tool because of a lack of suitable training curricula
for each trainee. First Person Shooting game (FPS) environment which is
adequate for such the training, but a lot of characters and objects there
which can be considered as the customizing point may cause combinatorial
problems in traditional approaches. We show our method based on respawning
point can present tasks to trainees by reinforcement learning and they
can reach the goal faster than other content generation methods.
Keywords: Content Generation, Reinforcement Learning, E-Learning, Game
AI, Video Game, Virtual Reality