7.Interactive Projection Mapping using Human Detection by Machine Learning

Makoto Sakamoto, Takahiro Shinoda, Kenji Sakoma, Takahiro Ishizu, Amane Takei, Takao Ito
Pages 85-89
Abstract
In recent years, “Entertainment Computing” (EC) has attracted attention and has become one of the major industries in Japan. “Projection Mapping” is well known in this EC. Projection mapping is a video technology that creates a new space by synthesizing space and video using a projector. Among them, many people are fascinated by works that create a fantastic world by combining dancer performance and projection mapping. However, these works require the performer to accurately align with the coordinates of the image objects in the projection mapping, which is not easy for everyone. In this study, we aim to entertain not only the people who see the projection mapping but also performers. Therefore, we have prototyped an interactive projection mapping that changes according to user movement. This time, we focused on sports and projected the ball to the user to experience baseball pitching and soccer lifting. Furthermore, we conducteda questionnaire survey to evaluate the sense of use of this system, and the results showed that many people can enjoy by this projection mapping.
Keywords: Entertainment Computing, EC, Projection Mapping, Kinect