Makoto Sakamoto, Takahiro Shinoda, Kenji Sakoma, Takahiro Ishizu, Amane
Takei, Takao Ito
Pages 85-89
Abstract
In recent years, “Entertainment Computing” (EC) has attracted attention
and has become one of the major industries in Japan. “Projection Mapping”
is well known in this EC. Projection mapping is a video technology that
creates a new space by synthesizing space and video using a projector.
Among them, many people are fascinated by works that create a fantastic
world by combining dancer performance and projection mapping. However,
these works require the performer to accurately align with the coordinates
of the image objects in the projection mapping, which is not easy for everyone.
In this study, we aim to entertain not only the people who see the projection
mapping but also performers. Therefore, we have prototyped an interactive
projection mapping that changes according to user movement. This time,
we focused on sports and projected the ball to the user to experience baseball
pitching and soccer lifting. Furthermore, we conducteda questionnaire survey
to evaluate the sense of use of this system, and the results showed that
many people can enjoy by this projection mapping.
Keywords: Entertainment Computing, EC, Projection Mapping, Kinect